This character is rigged with the Epic Skeleton and includes additional bones for enhanced flexibility. The base mesh comes with underwear, and a nude body version is also provided. Facial expressions are supported through morph targets/blendshapes. The model uses PBR textures in a metallic/roughness workflow, with 4K resolution maps including normal, metallic, roughness, albedo, opacity, and matID. Body hair and clothing are separate meshes, allowing full customization. Components such as body, hair, underwear, boots, pants, earrings, necklace, belts, bracers, and clothing can be added or removed as desired. The modular design enables flexible combinations—hat and cross are removable too. The character includes a dynamic material setup with customizable skin and hair colors. Three clothing color options are included, alongside four Scandinavian-style fantasy face paint variations and one clean version. Cloth physics are enabled for use in UE4. The package includes FBX, high-resolution renders, PNG/TGA textures, a Maya 2018 scene, and Unity/UE4 projects.